Shadow The Hedgehog Black Doom

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Shadow The Hedgehog Black Doom Average ratng: 3,9/5 1040 reviews

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  • Accidental Innuendo: 'To get through tight spaces, press the B/circle button to slide!'
  • Awesome Art: The CGI cutscenes are quite high quality. They hold up well even against Sonic titles from ten years afterwards.
  • Awesome Music: What do you expect from something in the Sonic series?
    • For themes with lyrics we have all of the ending themes, but especially All Hail Shadow, and I Am.. All of Me for the main theme. Most of the background music also counts.
    • And for the final Ending music, we have Never Turn Back.
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    • Listen closely to the song that plays when Shadow transforms into his Super form — towards the end, the guitar riff from Live & Learn can be heard.
    • Not necessarily from the game, but m-flo's remake of Tripod Baby for the game is rather interesting.
    • It can be argued that music describes what goes on in a character's head in ways that dialogue can't. Chosen One does a great job at proving this point by explaining how Shadow regrets the doom that he brought to the world, but in the end, he is the last hope for humanity.
    • The 'E.G.G.M.A.N.' Remix. Eggman is listening to it in-game — tapping his foot to it — and there's a full version of it on the soundtrack.
  • Awesome: Video Game Levels:
    • Digital Circuit. Not only is the Cyberspace concept a very unique one among Sonic levels, but the sections where you race along internet circuits are really fun, and the platforming is quite well-done in the level. Technically there are puzzles, but they require something less than the brainpower of a slug to solve. Mad Matrix is another Cyberspace level in the same vein, and is just as good (unless you don't like the mission where you must destroy several bombs).
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    • Lethal Highway. Of all the levels in the game, it's the closest in terms of design to the well-received Sonic Adventure 2, meaning that you can just skate along the highway at full speed, and near the end, it homages Speed Highway. It also has motorbikes.
    • The Dark mission in Air Fleet — chasing and shooting down the president's escape pod — is a wonderful mix of fast-paced Sonic gameplay combined with third-person shooting. It's one of three missions with that mechanic, one of the other two being Lethal Highway above.
    • Circus Park is a bright colourful amusement park with lots of great level gimmicks, Eggman being really exciteable about it due to him creating it, and good uses of the gunplay, such as in shooting gallery sections.
    • GUN Fortress. Unusually melancholy music, wide open spaces, lots of space to run around, a sense of progression that many levels in this game don't have, and a Dark mission where you can cause massive carnage.
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    • Sky Troops, which has a great sense of speed and platforming, set high up in the sky with great music and pretty good missions (where you're tasked with either blasting Eggman's ships out of the sky for the Black Arms, or helping Eggman destroy the orbs powering the giant floating fortress to send it crashing to the ground). It was popular enough to be included in fan mods of Sonic Generations.
  • Base-Breaking Character: The base was already pretty broken over if Shadow's return in Sonic Heroes was a good thing or not, and this game did nothing but add fuel to that fire. In fact, this game cemented Shadow as the most divisive character in the series, bar none. To this day, fans are split on whether he is still a good character who's just been the victim of overexposure and bad writing, or a glorified Spotlight-Stealing Squad who should have died after his debut and does not fit with the whimsical nature of the series.
  • Big-Lipped Alligator Moment:
    • In the ending, Eggman demands for the Chaos Emeralds while sneaking away with Knuckles chasing after him as Sonic and the others start laughing.
    • Because of how many combinations of level sequences there are (326!), this happens sooner or later as the story continues to branch.
    • At the end of the neutral mission in Cryptic Castle, a skeletal monster chases Shadow. All that's known about it is that it's underneath one of Eggman's bases, and even Eggman has never seen it before.
  • Breather Boss:
    • The Egg Breaker in Iron Jungle (and Iron Jungle only; Mad Matrix and Cryptic Castle have harder fights) is ridiculously easy if you go behind the start and spam the turret. You can beat Eggman in 7 seconds this way.
    • The boss fight against Heavy Dog at The Doom. It's fairly annoying, but not difficult, especially considering how horrendous The Doom can get in all three of its missions.
    • The Egg Dealer, which appears as the final boss of four of the ten endings, is also not particularly difficult or annoying compared to Black Doom or Sonic and Diablon, who both fall right into Goddamned Boss territory.
  • Breather Level: Any level where you just have to get to the end, especially if you were doing Hero or Dark missions before. Getting to the end is easier than finding stuff. However, The Ark's Normal mission stands out — all you do is just fly on a Black Arms bat thing for the entire level, only you were required to do the Dark missions of either Central City or The Doom to get here, both of which are That One Level and detailed on this page.
  • Catharsis Factor: When you max out either your hero or dark meters, you're given complete invincibility and infinite ammo for whatever gun you're carrying until the meter runs out. You can see where this is going..
  • Complete Monster: Black Doom is the leader of the Black Arms and a completely humorless Evilutionary Biologist. Having visited the Earth for thousands of years, he made contact with Gerald Robotnik 50 years prior to the series, agreeing to a deal where a creation using Black Doom's cells, the future Shadow the Hedgehog, would deliver the Chaos Emeralds so that the Black Arms can use Chaos Control to arrive on Earth and bring prosperity to humanity. Gerald realized once Doom left that he was lied to, as Black Doom intended to enslave the human race and use them as a food source. During the events of the game, he preaches about the evils of humanity and how they don't deserve to be free, claiming they would be better served as a food source for the Black Arms, all while showing he has no regrets killing his own men or throwing away his 'son' when everything is finished. During the game, he sends his army to kill millions, manipulated Shadow by forcing him to relive Maria's death, destroys an entire city—and most of his army—with the Eclipse Cannon, and spreads a gas that paralyzes Sonic and friends to make it easier for his offspring to eat them. Hypocritical, ruthless and uncaring to even his own, Black Doom is among the worst the franchise has to offer.
  • Fanon Discontinuity: Among many other reasons, fans of Sonic Adventure 2 tend to pretend this game doesn't exist; if not because what it did to Shadow as a character, then because of what it did to his rather clear-cut backstory from Adventure 2, which besides making it overly complicated, it also included adding aliens to his creation.
  • He Really Can Act:
    • Say what you will about the game in general, but an unambiguous positive is that Jason Griffithimproved immensely on his Shadow voice compared to this.
    • Sean Schemmel in his role sounds completely unlike Goku, which works.
  • Hilarious in Hindsight:
    • The game has quite a bit of swearing. Swearing done by 4Kids, known for their tendency to Bowdlerize their dubs of anime.
    • Sonic says he 'wouldn't be caught dead' using a gun. In the Super Smash Bros. series, while they're lasers and such, he can still utilize a gun. Mario & Sonic at the Olympic Games also has its share of shooting events.
    • Shadow has alien DNA.The only reason this is spoiled is because it's almost identical to a plot twist from another story starring a black and red edgy character which the official Sonic twitter ended up referencing.
    • 'Where's that damn fourth Chaos Emerald?' Many Sonic Mania players agree that the Chaos Emerald Special Stages start getting significantly harder around the fourth Special Stage. In other words, many players are struggling with that damn fourth Chaos Emerald. Oh and Shadow guards the fourth Emerald in Sonic Generations.
    • This game isn't the only game to include lots of swearing of a typical kid friendly game series while also having guns with an E10+ rating. In fact, Sonic's very own rival did the same thing and got good reviews.
  • 'Holy Shit!' Quotient: The game's introduction is loaded with it, but what should stand out as a shock to most is the question of whether Shadow has just finished beating the ever-living crap out of Sonic.
  • Ho Yay: One of the pathways to get to the pure hero ending is 'Under The Name Of Love'. In that pathway, it goes like this: Neutral Westopolis, Hero Glyphic Canyon, Neutral Circus Park, Neutral Mad Matrix, Hero Space Gadget and Hero Final Haunt. You help Knuckles in Glyphic Canyon, but go back to being neutral for a while, and it isn't until Sonic comes into the picture to give the final push to being pure hero. It's almost like Sonic's love redeemed Shadow.
  • It Was His Sled: The fact that Shadow is still known for being an Anti-Hero means that people are likely to tell how the Golden Ending will play out.
  • Memetic Mutation:
    • 'Where's that damn fourth Chaos Emerald?' Explanation
    • 'Find the Computer Room!', which both the fanbase and SEGA launched on top of to create the sneakiest in-joke of Summer of Sonic '09 — in particular, putting up confusing signs to the computer room. Of course, it's also in the placeholder for Sonic City, and even became the name of a website.
    • 'You know what they say: The more, the merrier!'Explanation
    • 'Mr. Yuji Naka is alright!'
    • OW THE EDGE.Explanation
    • 'THIS IS WHO I AM!'Explanation (Spoilers!)
    • 'MARIIIAAAAA!'
    • 'Looks like these black creatures really mean business!' and various other lines in the game to that effect are popular to bring up, making fun of the fact that everyone constantly mentions what color the aliens are in a way that makes them sound like psychotic racists.
    • 'This is like taking candy from a baby, which is fine by me.'
  • Misblamed: For all the flack that Sega gets for the in-game intro, where Shadow does a Dramatic Gun Cock with an SMG by pumping it like a shotgun, they actually did their research: it's not an SMG, but rather a pump action rifle.
  • Moral Event Horizon:
    • Shadow puts his current total of five Chaos Emeralds into the Eclipse Cannon and uses it to completely destroy a capital city. But then, this trope is averted thanks to No Endor Holocaust.
    • On a different path, Shadow deliberately tries to kill the fleeing president, who is previously shown to be almost comically upstanding (and to have a great deal of respect for both Shadow and Sonic). Shadow fails to accomplish this as well.
    • His final chance to cross it for certain paths can count as a success. In three of the endings, he decides to kill everyone's favorite eggheaded scientist.
    • Black Doom's xenoforming of the planet and consumption of its inhabitants was bad enough, but then he had the balls to claim that he's trying to save humanity. He's either got a serious case of Blue and Orange Morality or (more likely) is trying to justify his actions.
  • Most Annoying Sound:
    • 'You know what they say, the more the merrier!'
    • 'Hold still, you devil!'
    • 'Lights out!'
  • Most Wonderful Sound:
    • For some reason, activating a database in Mad Matrix produce a strange, yet soothing sound.
    • Black Doom's voice is both intimidating and badass at the same time.
  • Narm: This game takes a normally kid-friendly series about Funny Animals and tries to make it Darker and Edgier by applying Real Is Brown while adding minor swearing and gun use.. and not much else. The end result is that many serious moments end up being hilarious instead.
    • The GUN Commander's unexplained Mismatched Eyes, especially in the flashbacks to when he was a child.
    • When you make a selection in any of the game's menus, a sound effect of a gun firing plays. Nothing says 'trying too hard to be dark and edgy' like that.
    • Many of the library sequences have incredibly melodramatic titles.
    • A lot of the jokes about this title stem from how hard it is to take a tiny anthropomorphic hedgehog that shoots people seriously.
    • Black Doom himself is this, mainly because he's such a stereotypical villain that many find it hard to take him seriously.
  • Narm Charm:
    • Of course, if you're a fan of the game, you probably get off on this kind of game, and even people who don't like it have admitted that its hilariously toothless attempt at a Darker and EdgierSonic game makes it memorable even today.
    • 'All Hail Shadow.' Its an utterly shameless, over-the-top Bragging Theme Tune sung by Magna-Fi (or Crush 40 in later games) right down to the goddamn title of the song that its easy to think its a parody of Shadow fans in general, hell it even has a lyric that goes 'Obliterating everything that's not your friend' as if Shadow was really the ultimate asshole, yet its sung so sincerely and unironically that you can't help but love it anyway.
  • Never Live It Down: This game forever tarnished Shadow's image among many players, making him remembered as just a Wangsty jerk who was trying too hard to appear 'extreme' and 'edgy' instead of the tragic and misled revenge seeker he was in Adventure 2. Sonic Heroes was already lambasted for bringing him back, but it really didn't do much with the character himself besides giving him amnesia and hinting that he might not have been the real Shadow at all. Shadow The Hedgehog, on the other hand, amps up all the darker aspects of his personality and doesn't really do a good job at handling them, especially with how inconsistent an individual story route can get. This is still ongoing up to this day, even though Shadow has gone through lots of Character Rerailment ever since.
  • Older Than They Think: This was the game to introduce skydiving mechanics, not Sonic Unleashed. This is also the first game to involve parkour-esque wall-running mechanics as an expansion on the Triangle Jump, not Sonic Lost World. It also features a boost, although in a different form, and you can only use it if you go the hero path.
  • Play the Game, Skip the Story: Some of the more charitable opinions of the game tend towards this. While the story is a mess of random events with barely any cohesion, the gameplay at least plays mostly like Heroes and the Adventure games, just with guns added. At the very least, it doesn't have the Gameplay Roulette that many dislike about several 3D Sonic games.
  • Porting Disaster: This game was built from the same engine as Heroes, and thus the PS2 release of this game suffers from all of the same problems the PS2 version of Heroes did.
  • The Scrappy:
    • It's very difficult to find anyone who likes Black Doom as a villain due to him coming off as very stereotypical. Between having a very uninteresting 'alien overlord' design (as well as an incredibly generic name), being shoehorned into Shadow's established backstory, having no whimsical characteristics (unlike Eggman), interesting backstory (unlike Chaos), nor even being genuinely intimidating and entertaining (unlike (debateably) Mephiles), it's not hard to see why.
    • The G.U.N. Commander has his fair share of people spiting his existence as well due to being very Unintentionally Unsympathetic. A younger brother figure to Maria, he's so heartbroken by her death fifty years ago that he blames Shadow for everything that happened aboard the ARK — despite rising to take leadership of the very same faction that caused it. When he witnesses The Reveal as a child, some have taken it to loosely imply he could've been the reason why G.U.N. found out, meaning he was indirectly responsible for Maria's death and Shadow's entire plotline of angst and trauma. And all he gets is a Heel Realization when he realizes Shadow wasn't truly at fault.
  • Scrappy Mechanic:
    • The weapons actually work better than you probably expect, but the vehicles are not so polished — especially the motorcycle that shows up in the intro movie. The walkers work pretty well, though.
    • The effectiveness of the weapons depends on what version you're playing. Works pretty well on the Gamecube version, but is utterly useless on the PS2 version. Also, the targeting system seems to have issues when it comes to short-ranged weapons, yet works really well once you start getting medium to long-ranged weapons.
    • No matter which path you take in a level, all the enemies will attack you, which forces you to kill them and have your assist character chew you out for it. Notable in Cryptic Castle, where Eggman is the Dark assist character, but whether you choose to go with him or Amy, both of them will chew you out when you destroy Eggman's robots. This is especially bad when you need to defeat enemies to proceed, even if doing so will raise the gauge opposite of the mission you're going for, lowering your score.
    • The 'hunting' missions of every kind are terribly designed. You have no radar, and there are rarely 'extra' enemies/stuff to find if you miss a few, and the only way to backtrack is to keep moving forward until you find another checkpoint. And all of these problems wouldn't be too bad, but the linear stage design just makes them unbearable, and it doesn't help that the monotone colors makes it really hard to find things. Team Chaotix had something like this in Sonic Heroes (itself not well-liked either), only there you were only required to find half the things most of the time, rather than all of them.
  • Snark Bait: It's really hard to find anyone who has positive or even neutral opinions about the game's Darker and Edgier nature, mainly because it comes off as very forced in an usually lighthearted game series featuring Funny Animals.
  • So Bad, It's Good: The general opinion about the Darker and Edgier nature of the game. Many players have fun with the 'mature' elements the game provides, such as the out-of-place swearing, the shotgun sounds in the menus, Shadow's angst and so on.
  • So Okay, It's Average: The general opinion of the gameplay is that it's merely passable. Shadow controls fairly well and the guns help clear out rooms of enemies. However, the level design is considered to be mediocre at best (with only a few diamonds in the rough like Digital Circuit, Lethal Highway, and Sky Troops), and the mission system mostly revolving around Fetch Quests gel rather badly with the speed-focused, goal-based stage design. The gameplay also suffers from several mechanics that are poorly utilized, such as the two Limit Breaks for Good and Evil which are both Awesome, but Impractical, the staple Sonic abilities such as the Homing Attack and Spin Dash which are largely useless, and enemies that attack you regardless of whether you're on their side.
  • That One Level:
    • Cosmic Fall is a major pain in the ass because of the numerous tricky jumps over rotating platforms, and you'll have to fight with the awkward camera throughout the entire level; good luck beating this level on hard mode! The main saving graces are that both of its missions are to get to the end of the level (one is just further away), and parts of the mission are very fast.
    • The Doom is easy to get lost in even with the use of the maps, which are as confusing as they are helpful, and the carrying of the Heal Units slows Shadow right down. Its (slightly) saving graces are that if you see a Heal Unit, you know a scientist is close-by, and how easy it is to use Chaos Blast over and over again thanks to the amount of destructible scenery.
    • Even with The Doom slowing things down whichever way you play it, Lost Impact is the hardest, most tedious level in the game. It's slower due to the slow-moving GUN Lifts, with more Artificial Chaos to hunt — not to mention they are a powerful enemy. And on top of everything else, they are just about the only enemy that gives Hero points, so you won't even charge Chaos Control to speed your way in the Neutral mission.
    • Central City. Take the bland visuals of Westopolis, add the maze-like elements of The Doom and Lost Impact with the same issue of repetitive confusing visuals, no goal ring (so no Neutral mission to speed through), and an 8-minute time limit.
    • Black Comet. Visually bland, repetitive level design, ridiculous length, and lots of liquid that acts as bottomless pits. It gets worse, though — several sections require you to use the air saucers to maneuver across masses of liquid, only aliens and military soldiers alike are shooting the hell out of you, and if the saucer runs out of health, down you go.
  • They Wasted a Perfectly Good Plot:
    • The premise of Shadow deciding whether to be a hero or a villain could have been a great character study for one of the most morally complex characters in the franchise. Instead, the plot of the game is essentially Shadow going, 'Maybe this guy knows about my past.. no maybe this other guy.' There's no involvement of actual character morals whatsoever, and the Random Events Plot nature of whatever route you take heavily undermines any Character Development we might see from Shadow. Also, the Good/Neutral/Evil routes barely have an impact on the final reveal, as the Last Story establishes that he's a good guy.
    • Shadow's implied Robotic Reveal towards the end of Heroes would have made things even more interesting.. But it's only even really mentioned in the last two of the neutral-route levels, and thus the two endings where Shadow accepts this as fact are two of the absolute least canon, even when taking the game's story before the Omega Ending as Broad Strokes. Instead, we just have to accept that Shadow had an Unexplained Recovery after Adventure 2. At least they do cover that Shadow was rescued by Eggman as he fell, so at least it isn't left hanging, but only if you wait 9 minutes into the final boss, as it's never in any actual cutscenes.
    • The fact that there is no way to end up truly siding with Eggman. The game gives you the option of siding with the boring alien-out-of-nowhere, Black Doom, or with G.U.N., Sonic, and his friends. There are even individual levels where one of the mission choices is to side with Eggman. But there is no ending where Shadow actually declares his loyalty to Eggman; the ending of Lava Shelter where, by your own choice, you decide to follow Eggman turns out to be a big fat lie as Shadow suddenly turns around and proclaims that he's going to use the Chaos Emeralds to destroy him. It's a massive disappointment for those Rooting for the Empire.
      • The lack of a path where Shadow really sides with Eggman is more iffy when you consider that he's Dr. Gerald Robotnik's grandson and Maria Robotnik's cousin. With his relationship to them, you'd think he'd be an obvious option for Shadow to go to for answers and Eggman giving them if Shadow helps him. Instead, the game has the Shadow Android subplot that turns out to be based on a lie.
    • While the very concept of the game had been roundly mocked by fans, some feel it might've actually had a shot at working if the game didn't take itself so seriously and decided to have fun with the idea's absurdity. Sadly, the idea was not used for Rule of Funny, and at best, most of the humor is of the unintentional variety.
  • Ugly Cute: Some, or at least ZeldaMaster, find Black Bull cute in an odd way, as stated in this video.
  • Unexpected Character:While Maria's presence in the game is to be expected due to her importance to Shadow's character and backstory, the fact she's a gameplay partner in two levels isn't. This also makes her among the few human playable characters in the entire series, since most partners can be controlled with a second controller.
  • Vindicated by History: While it's still not considered a great game per se today, some folks actually like it compared to when it released. Back in 2005, both critics and people alike were lambasting it for the Darker and Edgier tone, the story, the gunplay and how it made Shadow look like a complete joke. Then Sonic '06 came out..
  • Wangst: This is the game that inadvertently set Shadow's characterization among some of the fanbase as this. Ironically, it's also the one where he actually gets over it at the end.
  • We're Still Relevant, Dammit!: Some see the game's Darker and Edgier turn as Sonic Team doing this. While the game did sell relatively well, the backlash and eventual reception to Sonic '06 along with issues concerning other aspects foiled their attempt to play this trope straight, leading to Yuji Naka backing out of Sega, Dimps being assigned onto the series alongside Sonic Team, and the Broken Base problem becoming worse.
  • What an Idiot!:
    • The premise of the story is built on the fact that Shadow never asked any of his friends about his past, or never even told them that he was trying to search for clues to his past. Even if they never knew about the Black Arms' involvement, what they knew of his past would have saved Shadow a lot of time.
    • Eggman's Egg Dealer is a slot machine mech that, among other things, has the ability to power up Shadow. This serves no function other than to hinder Eggman.

Shadow The Hedgehog Find Black Doom

Shadow the hedgehog games

Sonic And Shadow Games

Doom

Shadow The Hedgehog Vs Black Doom

Games

Shadow the Hedgehog is a 2005 game in the Sonic the Hedgehog series that focuses on the Anti-Hero black hedgehog, Shadow. The game begins with Shadow on the outskirts of Westopolis, just as the sky turns blood red and aliens begin swooping in to invade.Shadow is about to turn away, uncaring, but a strange creature with a terrible voice speaks his name, calling on him to bring the alien leader.